Difference between revisions of "BeagleBoard/GSoC/Ideas-2021"

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=Ideas=
 
=Ideas=
==Beaglebone Audio Platform==
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==BeagleBone Audio Platform==
  
''Goal'': Beaglebone and/or X15 as Audio Signal Processing Platform (e.g. effects box for musicians), possibly implementing Audio Video Broadcast protocol<br>
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''Goal'': [https://bbb.io/bone BeagleBone] and/or [https://bbb.io/x15 BeagleBoard-X15] as Audio Signal Processing Platform (e.g. effects box for musicians), possibly implementing Audio Video Broadcast protocol<br>
 
''Hardware Skills'': Possibly design of highly accurate real-time clock cape<br>
 
''Hardware Skills'': Possibly design of highly accurate real-time clock cape<br>
 
''Software Skills'': User space for demo apps, possibly kernel space for network / PTP timestamping<br>
 
''Software Skills'': User space for demo apps, possibly kernel space for network / PTP timestamping<br>
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''Upstream Repository'': [https://github.com/beagleboard/linux Beagle Kernel] or Use Case repo<br>
 
''Upstream Repository'': [https://github.com/beagleboard/linux Beagle Kernel] or Use Case repo<br>
 
''References'': Audio Project from 2016 [[BeagleBoard/GSoC/2016_Projects]], [http://www.creative-technologies.de/linux-based-low-latency-multichannel-audio-system-2/ CTAG face2|4], http://bela.io/, [[CircuitCo:Audio_Cape_RevB|Beagle Audio Cape]]
 
''References'': Audio Project from 2016 [[BeagleBoard/GSoC/2016_Projects]], [http://www.creative-technologies.de/linux-based-low-latency-multichannel-audio-system-2/ CTAG face2|4], http://bela.io/, [[CircuitCo:Audio_Cape_RevB|Beagle Audio Cape]]
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 +
==BeagleBone synchronous data collection==
 +
''Goal'': Synchronous data collection via the PRU. This complements BeagleLogic which asynchronously acquires data.<br>
 +
''Hardware Skills'': Understanding of a synchronous signal<br>
 +
''Software Skills'': C and assembly programming<br>
 +
''Possible Mentors'': Hunyue Yau<br>
 +
''Upstream Repository'': <br>
 +
''References'': [http://beaglelogic.net/ BeagleLogic] from prior years.
 +
 +
==BeagleBone GPU offload==
 +
''Goal'': Sample programs to utilize the GPU for computations. The GPU on most of the [https://bbb.io/bone BeagleBone]/[https://bbb.io/x15 Board] are limited to OpenGL ES 2; Goal is to provide sample programs to show using GLES2 for computations.<br>
 +
''Hardware Skills'': N/A<br>
 +
''Software Skills'': OpenGLES<br>
 +
''Possible Mentors'': Hunyue Yau, Robert Manzke<br>
 +
''Upstream Repository'': possibly [https://github.com/patriciogonzalezvivo/thebookofshaders thebookofshaders] <br>
 +
''References'': http://thebookofshaders.com/

Revision as of 23:33, 2 February 2017


Welcome!

BeagleBoard.org has not yet been accepted as a mentoring organization in the Google Summer of Code for 2017! Below, we're collecting project ideas for the GSoC-2017.

What is Google Summer of Code?

Spend your summer break writing code and learning about open source development while earning money! Accepted students work with a mentor and become a part of the open source community. Many become lifetime open source developers! The 2017 student application window is open March 20th 2017!

Google Summer of Code is open to post-secondary students, age 18 and older in most countries.

Read more on the GSoC site for next year and the FAQ.

BeagleBoard.org Background

BeagleBoard.org is a volunteer organization that seeks to advance the state of open-source software on open-source hardware platforms capable of running high-level languages and operating systems (primarily Linux) in embedded environments. Born from taking mobile phone processors and putting them on low-cost boards to build affordable desktop computers, BeagleBoard.org has evolved to focus on the needs of the "maker" community with greater focus on the I/O needed for controlling motors and reading sensors to build things like robots, 3d printers, flying drones, in-car computer systems and much more. Past BeagleBoard.org GSoC projects included creating an interpreter for tiny CPUs, adding SPI and sensor support to Python, an HTML and git based tutorial sharing environment, porting autopilot software to Linux, an open source 100MHz 14-channel logic analyzer, using Android tablets as Linux displays, putting ADC support in Linux under the IIO framework, using Android phones as a network boot source, Running Arduino code on Linux, Robot Operating System support within the Yocto Project build system, Minix I2C support, an RPC framework for heterogeneous processor communication, a transparent USB packet sniffer, ARM optimizations for XBMC, ARM optimizations for FFTs, make-shift pulse-width-modulation and RPC optimizations for OpenCV. BeagleBoard.org has benefited from sponsorship from Texas Instruments, CircuitCo, Digi-Key, element14 and others, but avoids any dependence on that sponsorship for sustaining the effort. The project has evolved over the past few years with over 1,000,000 boards in circulation with developers worldwide and strong roots in the Linaro, Yocto Project, Angstrom Distribution, Debian and Linux communities---and support for running most major Linux distributions including Ubuntu, Android, Fedora, ArchLinux, Gentoo, Buildroot and many more.

BeagleBoard was inspiration for Raspberry Pi[1] and is available for about $50 through over 30 distributors world-wide (and is even available at Micro Center and Radio Shack in the USA), but is more than a throw-away computer. It is an instance of true open hardware, exposing users to the broader world of electronics, demystifying computers and fostering an environment of clones that have changed the industry for good.

Students will be expected to demonstrate an understanding of cross-compiling before being accepted, but support for demonstration is available through the IRC channel that typically has approximately 150 online chatters logged on at any time, most with sufficient experience to explain the process.

Every accepted student will be sent a BeagleBone Black Wireless, BeagleBone Black, BeagleBone Blue, SeeedStudio BeagleBone Green, SeeedStudio BeagleBone Green Wireless or BeagleBoard-X15 before the first week of coding for testing their project.

Additional hardware will be provided depending on need and value.

For more information, check out http://beagleboard.org and http://beagleboard.org/brief.

Students looking for ideas

Student proposals can encompass projects inspired from the following list of ideas or can include personal project ideas. Previous Google Summer of Code projects show that the key to success is being passionate about your project, so propose something that is extremely interesting to you, even if it is not on this list. We will be glad to help students develop ideas into projects via the BeagleBoard GSoC IRC or the BeagleBoard-GSoC mailing list. There are many potential project ideas and we will match students to projects based on their interests and help scope the proposals to something that can be completed in the Summer of Code timeframe.

There are more than 500 existing projects listed at http://beagleboard.org/project. If you are interested in any of the projects listed on the BeagleBoard.org projects page, contact the project members to see if there are any aspects of their projects that can be enhanced to create a GSoC project. There are also several ideas on the ECE497 class project idea list. You can also check out last year's idea page.

Mentors wondering where to help

Please start by registering your ideas for student projects below by following the template provided with the existing ideas. Furthermore, scroll down to the bottom and give everyone a bit of information about your expertise and availability by adding yourself to the table. Jason will make final approvals for mentor assignments based on if we first get accepted as a mentoring organization and best matching mentor skill sets with student project ideas deemed valuable to the community.

You will also need be invited by an administrator to register on the GSoC site and request to be a mentor for BeagleBoard.org.

General requirements

All projects have the following basic requirements:

  1. Once accepted, the project must be registered on http://beagleboard.org/project.
  2. All newly generated materials must be released under an open source license.
  3. Individual students shall retain copyright on their works.
  4. Source code generated during the project must be released on github.com (to be cloned to github.com/beagleboard on successful completion).
  5. The registration on http://beagleboard.org/project must include an RSS feed with project announcements and updates at every milestone. Sources for the RSS feed should be blogger.com, wordpress.com, or some other established blog-hosting service with known reliability.
  6. To help you to break your project down into manageable chunks and also to help the project's mentors to better support your efforts, weekly project status reports should be e-mailed to the project's mentors and the organization administrator (Jason Kridner). Each status report should outline:
    1. what was accomplished that week,
    2. any issues that prevented that week's goals from being completed and
    3. your goals for the next week.
  7. Students will provide two recorded audio/video presentations uploaded to youtube or vimeo (screencasts are appropriate), one near the beginning of the project summarizing their project goals and another in the wrap-up phase to summarize their accomplishments. Examples can be found on http://beagleboard.org/gsoc.
  8. Students will demonstrate their ability to cross-compile and utilize version control software by creating a "Hello World" application and generating a pull request to https://github.com/jadonk/gsoc-application/tree/master/ExampleEntryJasonKridner. For assistance, please visit http://beagleboard.org/chat or utilize the beagleboard-gsoc Google Group. The "Hello World" application must print your name and the date out in an ARM Linux environment. Freely available emulators may be used to test your application or you can ask anyone on the chat or mailing list to help you test.
  9. All projects will produce reusable software components and will not be "what–I-built-over-my-summer-vacation" projects. Including a hardware component is welcome, but the project *deliverable* will be software that may be utilized by a wide audience of the BeagleBoard.org community.

Idea template

Description

Goal:
Hardware Skills:
Software Skills:
Possible Mentors:
Upstream Repository:
References:

Ideas

BeagleBone Audio Platform

Goal: BeagleBone and/or BeagleBoard-X15 as Audio Signal Processing Platform (e.g. effects box for musicians), possibly implementing Audio Video Broadcast protocol
Hardware Skills: Possibly design of highly accurate real-time clock cape
Software Skills: User space for demo apps, possibly kernel space for network / PTP timestamping
Possible Mentors: Robert Manzke, tbd
Upstream Repository: Beagle Kernel or Use Case repo
References: Audio Project from 2016 BeagleBoard/GSoC/2016_Projects, CTAG face2|4, http://bela.io/, Beagle Audio Cape

BeagleBone synchronous data collection

Goal: Synchronous data collection via the PRU. This complements BeagleLogic which asynchronously acquires data.
Hardware Skills: Understanding of a synchronous signal
Software Skills: C and assembly programming
Possible Mentors: Hunyue Yau
Upstream Repository:
References: BeagleLogic from prior years.

BeagleBone GPU offload

Goal: Sample programs to utilize the GPU for computations. The GPU on most of the BeagleBone/Board are limited to OpenGL ES 2; Goal is to provide sample programs to show using GLES2 for computations.
Hardware Skills: N/A
Software Skills: OpenGLES
Possible Mentors: Hunyue Yau, Robert Manzke
Upstream Repository: possibly thebookofshaders
References: http://thebookofshaders.com/