Difference between revisions of "ECE497 Notes on Qt"

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(Qt Tutorials: Added suggested tutorials)
(Useful Links: Refreshed the list and added more commentary.)
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== Useful Links ==
 
== Useful Links ==
  
* The [http://qt.nokia.com/ Qt site]
+
Here are some usefule links I've found.
  
 +
; [http://qt.nokia.com/ The Qt site]
 +
: It's a bit overwhelming at first, but gives a good idea what Qt can do, how it can do it, and where it's doing it.
 +
 +
; [http://doc.trolltech.com/4.7/index.html Qt Reference Documenation]
 +
: This looks like a nice reference.
 +
 +
; [http://labs.qt.nokia.com/2009/11/20/building-qt-to-make-use-of-the-beagle-boards-sgx-gpu/ Building Qt to make use of the Beagle board’s SGX GPU]
 +
: There is a version of Qt that uses the Beagle's SGC to render the 3D stuff.  I'm not doing 3D right now, so I haven't looked into it.
 +
 +
; [http://processors.wiki.ti.com/index.php/Building_Qt Building Qt]
 +
: This is  TI's site.
 +
 +
; [http://qt.nokia.com/products/platform/qt-for-embedded-linux/ Embedded Linux Qt]
 +
: If you are thinking small, maybe you don't want X running on your Beagle.  If so, look at  Qt Embedded. It write straight to the frame buffer.
 +
 +
; [http://treyweaver.blogspot.com/2010/10/setting-up-qt-development-environment.html Setting Up Qt Development Environment for BeagleBoard-xM]
 +
: This site has some nice instructions on getting QT going on the Beagle by recompiling everything.  I don't think recompiling is really necessary. It's set up for using Qt embedded.
  
* [http://doc.trolltech.com/4.6/index.html This] looks like a nice reference.
 
* [http://labs.qt.nokia.com/2009/11/20/building-qt-to-make-use-of-the-beagle-boards-sgx-gpu/ Building Qt to make use of the Beagle board’s SGX GPU]
 
* [http://processors.wiki.ti.com/index.php/Building_Qt Building Qt] from TI's site
 
* [http://qt.nokia.com/products/platform/qt-for-embedded-linux/ Embedded Linux Qt]
 
* If you want recompile everything: [http://treyweaver.blogspot.com/2010/10/setting-up-qt-development-environment.html Setting Up Qt Development Environment for BeagleBoard-xM] has some nice instructions on getting QT going on the Beagle.  It's set up for using Qt embedded.  This writes directly to the framebuffer and doesn't need (and interferes with) X windows. 
 
<pre>
 
./configure -opensource -confirm-license -prefix /opt/qt-arm -no-qt3support -x11 -little-endian -xplatform qws/linux-DM3730-g++ -qtlibinfix E
 
</pre>
 
  
 
I'm working through [http://doc.trolltech.com/qtcreator-2.2/creator-qml-application.html this] example. I can't change '''mousearea1''' to '''MouseArea''' to match the figure.  I think something is missing in the instructions.
 
I'm working through [http://doc.trolltech.com/qtcreator-2.2/creator-qml-application.html this] example. I can't change '''mousearea1''' to '''MouseArea''' to match the figure.  I think something is missing in the instructions.

Revision as of 11:14, 10 August 2011


Qt is one of the many UI frameworks that runs on the Beagle. It also runs on many other platforms such as Microsoft Windows, Mac OS X, and Linux, and it appears to be one of the more popular choices for the Beagle. It even runs on dumb cell phones. We'll be using it with X11, however there is an embedded version that doesn't need X.

Installation

Qt can be developed solely on the Beagle, but I suggest you install it on both your host and the Beagle. Compilations on the Beagle many only take 20 or 30 seconds, but run much faster on the host.

Installing on the host

I think this is all I did on the host. This assumes you have oe installed.

$ source ~/.oe/environment-2008
$ bitbake qt4-x11-free-gles

Installing on the Beagle

Here's what I've installed on the Beagle

$ opkg update
$ opkg install qt4-demos
$ opkg install linuxtag-ics
$ opkg install qt4-examples
$ opkg install qt4-x11-free qt4-x11-free-doc qt4-x11-free-dev
$ opkg install qmake2

I had to hack a couple of things before running qmake.

$ cd /usr/bin
$ ln -s moc moc-qt4
$ ln -s uic uic-qt4
$ ln -s qmake-qt4 qmake

$ source /usr/share/qt4/environment-setup

Be sure to source the setup file before running qmake for the first time.

Qt Tutorials

Widgets

There are several nice Qt Tutorials here. I suggest you start with the Widgets Tutorial. Here's how you can run the examples on the Beagle.

  1. Go to the Creating a Window tutorial and download the main.cpp and toplevel.pro files. Put them in their own directory.
  2. Run qmake. (Be sure you have sourced the file noted above.) This will create a Makefile.
  3. Run make. This should compile the program. It takes about 30 seconds for the first make.
  4. Do an ls to see what files were created. You should see toplevel. Run it.
  5. Congratulations, you've just compiled and run your first Qt program.

Work through the rest of the widgets tutorials to learn about building at Qt from the bottom up. The Address Book tutorials look like they are also a good place to explore.

Qt Designer

It's possible to build a user interface from the command line, building a graphics user interface is more easily done with a graphical program. Qt Designer is Qt's tool for designing and building graphical user interfaces (GUIs) from Qt components. The Qt Designer Tutorial is a good overview of what Designer can do. Designer runs on the host and the Beagle. To install on the Beagle:

$ opkg update
$ opkg install qt4-designer

The Qt Designer tutorial ends rather quickly. I suggest you follow it up by looking at the Qt Designer Examples. Here you will learn different ways to take the *.ui file created by Designer and use it with your other Qt code.

Useful Links

Here are some usefule links I've found.

The Qt site
It's a bit overwhelming at first, but gives a good idea what Qt can do, how it can do it, and where it's doing it.
Qt Reference Documenation
This looks like a nice reference.
Building Qt to make use of the Beagle board’s SGX GPU
There is a version of Qt that uses the Beagle's SGC to render the 3D stuff. I'm not doing 3D right now, so I haven't looked into it.
Building Qt
This is TI's site.
Embedded Linux Qt
If you are thinking small, maybe you don't want X running on your Beagle. If so, look at Qt Embedded. It write straight to the frame buffer.
Setting Up Qt Development Environment for BeagleBoard-xM
This site has some nice instructions on getting QT going on the Beagle by recompiling everything. I don't think recompiling is really necessary. It's set up for using Qt embedded.


I'm working through this example. I can't change mousearea1 to MouseArea to match the figure. I think something is missing in the instructions.

The Transitions section has some details missing:


   transitions: [
        Transition {
            from: "*"; to: "State1"
            NumberAnimation {
                properties: "x,y";
                duration: 1000
            }
        }
    ]

QWT

QWT is short for Qt Widgets for Technical Applications. It is a collection of widgets and support classes for creating technical applications such as those created using, for example, LabView or Test Point.

Here is some info on QWT. I think it might be able to plot data as it comes in.

I'm trying to fix the include path with:

export CPLUS_INCLUDE_PATH=/usr/include/qt4/Qt