https://elinux.org/index.php?title=NTSC_Bitbang&feed=atom&action=historyNTSC Bitbang - Revision history2024-03-19T10:30:32ZRevision history for this page on the wikiMediaWiki 1.31.0https://elinux.org/index.php?title=NTSC_Bitbang&diff=6410&oldid=prevPrpplague at 18:26, 8 July 20082008-07-08T18:26:12Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:26, 8 July 2008</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Introduction</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===</ins>Introduction<ins class="diffchange diffchange-inline">===</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This document describes how to generate composite color video signals in software using an SX microcontroller. First the document describes the video signal and after that how to do it in software.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This document describes how to generate composite color video signals in software using an SX microcontroller. First the document describes the video signal and after that how to do it in software.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There is also a PDF-<del class="diffchange diffchange-inline">version (1.85MB) </del>of this document, that is better if you wnat to print it to paper. (Note: The PDF-file also contains the games pong and tetris with source, so you might not want to print the whole document, also note that the document is supposed to be printed on both sides of the paper making some of the even pages are empty)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There is also a <ins class="diffchange diffchange-inline">[[media:howtocolor.pdf|</ins>PDF-<ins class="diffchange diffchange-inline">Version]] </ins>of this document, that is better if you wnat to print it to paper. (Note: The PDF-file also contains the games pong and tetris with source, so you might not want to print the whole document, also note that the document is supposed to be printed on both sides of the paper making some of the even pages are empty)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Background</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===</ins>Background<ins class="diffchange diffchange-inline">===</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Back in early 1998 I made some experimenting using a PIC16F84 microcontroller (3MIPS of processor power) to generate composite B&W video signals on the fly in software, with two resistors as the only video hardware. I made the two classical games Pong and Tetris with this technique and published them including source on my homepage. Since then it has been built by several hundreds of people. During the Christmas 1998-1999 I got some equipment from Scenix (nowadays known as Ubicom) and made some experiments to generate color video signals using an SX chip, but before I got any results my programmer broke down, at least that was what I believed, and I stopped developing it. In the early summer of 2001 I was told by people at Parallax that it was the early versions of the SX-chips that had a bug in them so my programmer was just fine, so they gave me some new chips and I continued my work. After some new experiments, calculating and many late hours and a bit of luck I got my TV to lock onto the color signal an d by the end of summer I got a Tetris game up and running. During the fall I developed the Pong game, which was finished during the Christmas holidays 2001-2002. I didn’t release the games as there were some details left to take care of. I didn’t want to publish them until they were as perfect as possible due to my bad experience with my PIC-based games that were spread in early bad versions. Now in spring 2003 I decided that I shouldn’t do any more improvements of the games as I don’t have time to work on them and I got to stop sometime. The biggest remaining issue is that it only works good for NTSC, it is much harder to get a correct PAL signal in software, but that is a problem for someone else to solve. Another issue about the games was this text about generating color video signals that I wanted to finish before I released the games, to not get that many questions about video generation that I don’t have time to answer. After reading this document you will hopefully understand how to generate color composite video signals in software. To fully understand this you need mathematical knowledge at university level, some RF-knowledge would also help a lot.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Back in early 1998 I made some experimenting using a PIC16F84 microcontroller (3MIPS of processor power) to generate composite B&W video signals on the fly in software, with two resistors as the only video hardware. I made the two classical games Pong and Tetris with this technique and published them including source on my homepage. Since then it has been built by several hundreds of people. During the Christmas 1998-1999 I got some equipment from Scenix (nowadays known as Ubicom) and made some experiments to generate color video signals using an SX chip, but before I got any results my programmer broke down, at least that was what I believed, and I stopped developing it. In the early summer of 2001 I was told by people at Parallax that it was the early versions of the SX-chips that had a bug in them so my programmer was just fine, so they gave me some new chips and I continued my work. After some new experiments, calculating and many late hours and a bit of luck I got my TV to lock onto the color signal an d by the end of summer I got a Tetris game up and running. During the fall I developed the Pong game, which was finished during the Christmas holidays 2001-2002. I didn’t release the games as there were some details left to take care of. I didn’t want to publish them until they were as perfect as possible due to my bad experience with my PIC-based games that were spread in early bad versions. Now in spring 2003 I decided that I shouldn’t do any more improvements of the games as I don’t have time to work on them and I got to stop sometime. The biggest remaining issue is that it only works good for NTSC, it is much harder to get a correct PAL signal in software, but that is a problem for someone else to solve. Another issue about the games was this text about generating color video signals that I wanted to finish before I released the games, to not get that many questions about video generation that I don’t have time to answer. After reading this document you will hopefully understand how to generate color composite video signals in software. To fully understand this you need mathematical knowledge at university level, some RF-knowledge would also help a lot.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===</ins>Copyright note<ins class="diffchange diffchange-inline">===</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[media:howtocolor.pdf]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Copyright note</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>How to generate color video signals in software with SX-chips (C) Rickard Gunée. This is open source, use this at your own risk ! You may use the information on this page for your own projects as long as you refer to the original author (by name and link to authors homepage), don't do it for profit and don't hurt or harm anyone or anything with it. The author can not be held responsible for any damage caused by the information on this and related pages.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>How to generate color video signals in software with SX-chips (C) Rickard Gunée. This is open source, use this at your own risk ! You may use the information on this page for your own projects as long as you refer to the original author (by name and link to authors homepage), don't do it for profit and don't hurt or harm anyone or anything with it. The author can not be held responsible for any damage caused by the information on this and related pages.</div></td></tr>
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</table>Prpplaguehttps://elinux.org/index.php?title=NTSC_Bitbang&diff=6406&oldid=prevPrpplague at 17:59, 8 July 20082008-07-08T17:59:39Z<p></p>
<p><b>New page</b></p><div>Introduction<br />
<br />
This document describes how to generate composite color video signals in software using an SX microcontroller. First the document describes the video signal and after that how to do it in software.<br />
There is also a PDF-version (1.85MB) of this document, that is better if you wnat to print it to paper. (Note: The PDF-file also contains the games pong and tetris with source, so you might not want to print the whole document, also note that the document is supposed to be printed on both sides of the paper making some of the even pages are empty)<br />
<br />
Background<br />
<br />
Back in early 1998 I made some experimenting using a PIC16F84 microcontroller (3MIPS of processor power) to generate composite B&W video signals on the fly in software, with two resistors as the only video hardware. I made the two classical games Pong and Tetris with this technique and published them including source on my homepage. Since then it has been built by several hundreds of people. During the Christmas 1998-1999 I got some equipment from Scenix (nowadays known as Ubicom) and made some experiments to generate color video signals using an SX chip, but before I got any results my programmer broke down, at least that was what I believed, and I stopped developing it. In the early summer of 2001 I was told by people at Parallax that it was the early versions of the SX-chips that had a bug in them so my programmer was just fine, so they gave me some new chips and I continued my work. After some new experiments, calculating and many late hours and a bit of luck I got my TV to lock onto the color signal an d by the end of summer I got a Tetris game up and running. During the fall I developed the Pong game, which was finished during the Christmas holidays 2001-2002. I didn’t release the games as there were some details left to take care of. I didn’t want to publish them until they were as perfect as possible due to my bad experience with my PIC-based games that were spread in early bad versions. Now in spring 2003 I decided that I shouldn’t do any more improvements of the games as I don’t have time to work on them and I got to stop sometime. The biggest remaining issue is that it only works good for NTSC, it is much harder to get a correct PAL signal in software, but that is a problem for someone else to solve. Another issue about the games was this text about generating color video signals that I wanted to finish before I released the games, to not get that many questions about video generation that I don’t have time to answer. After reading this document you will hopefully understand how to generate color composite video signals in software. To fully understand this you need mathematical knowledge at university level, some RF-knowledge would also help a lot.<br />
<br />
<br />
<br />
[[media:howtocolor.pdf]]<br />
<br />
<br />
Copyright note<br />
<br />
How to generate color video signals in software with SX-chips (C) Rickard Gunée. This is open source, use this at your own risk ! You may use the information on this page for your own projects as long as you refer to the original author (by name and link to authors homepage), don't do it for profit and don't hurt or harm anyone or anything with it. The author can not be held responsible for any damage caused by the information on this and related pages.</div>Prpplague