Difference between revisions of "ECE497 Project: Kinect"
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== Installation Instructions == | == Installation Instructions == | ||
− | + | We are using the drivers provided by [http://www.omekinteractive.com/ Omek]. The driver files can be found at the Beckon™ SDK 2.4 – BeagleBoard-xM Edition [http://support.omekinteractive.com/index.php?/TI/managedownloads/Download/View/32/11/installation Installation] page and a detailed developer guide is provided at the [http://support.omekinteractive.com/index.php?/TI/managedownloads/Download/View/34/11/documentation] page. | |
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* Include your [https://github.com/ github] path as a link like this: [https://github.com/MarkAYoder/gitLearn https://github.com/MarkAYoder/gitLearn]. | * Include your [https://github.com/ github] path as a link like this: [https://github.com/MarkAYoder/gitLearn https://github.com/MarkAYoder/gitLearn]. |
Revision as of 22:18, 4 November 2012
Team members: Yue Zhang, Xinyu Cheng, Xia Li.
Contents
Grading Template
I'm using the following template to grade. Each slot is 10 points. 0 = Missing, 5=OK, 10=Wow!
00 Executive Summary 00 Installation Instructions 00 User Instructions 00 Highlights 00 Theory of Operation 00 Work Breakdown 00 Future Work 00 Conclusions 00 Demo 00 Late Comments: Score: 00/100
(Inline Comment)
Executive Summary
Our project aims to accomplish a kind of "Gesture Game", which is operated through our gestures and motions. Compared to the traditional games, the gesture game can provide better interactive enjoy without the complex operation from the keyboard and mouse.
Through our previous work, we have alread completed the configuration of our project successfully. The configuration work includes the configure of the Beagle Board and the configure of the QT IDE. Now, we can run the Tracking Demo and the Gesture Demo on the Beagle Board. We can also download our projects to the Beagle Board through cross-compiling.
Our work ahead is looking for an interative game, and transplant the game to the QT platform. Then, download the game to the Beagle Board. In that case, the game can be played on the Kinect.
Until now, we have a good begining with the demos runs succefully. We still need some time to finish the following work.
Installation Instructions
We are using the drivers provided by Omek. The driver files can be found at the Beckon™ SDK 2.4 – BeagleBoard-xM Edition Installation page and a detailed developer guide is provided at the [1] page.
- Include your github path as a link like this: https://github.com/MarkAYoder/gitLearn.
- Include any additional packages installed via opkg.
- Include kernel mods.
- If there is extra hardware needed, include links to where it can be obtained.
User Instructions
Once everything is installed, how do you use the program? Give details here, so if you have a long user manual, link to it here.
Highlights
Here is where you brag about what your project can do.
Include a YouTube demo.
Theory of Operation
Give a high level overview of the structure of your software. Are you using GStreamer? Show a diagram of the pipeline. Are you running multiple tasks? Show what they do and how they interact.
Work Breakdown
List the major tasks in your project and who did what.
Also list here what doesn't work yet and when you think it will be finished and who is finishing it.
Future Work
Our future work is to design an interactive game which can be controlled through our gestures.
Conclusions
Give some concluding thoughts about the project. Suggest some future additions that could make it even more interesting.
Embedded Linux Class by Mark A. Yoder