ECE497 Project: Kinect
Team members: Yue Zhang, Xinyu Cheng, Xia Li.
I'm using the following template to grade. Each slot is 10 points. 0 = Missing, 5=OK, 10=Wow!
00 Executive Summary 00 Installation Instructions 00 User Instructions 00 Highlights 00 Theory of Operation 00 Work Breakdown 00 Future Work 00 Conclusions 00 Demo 00 Late Comments: Score: 00/100
Our project is using kinect to accomplish a kind of "Gesture Game", which is operated through our gestures and motions. Compared to the traditional games, the gesture game can provide better interactive enjoy without the complex operation from the keyboard and mouse.
Through our previous work, we have alread completed the configuration of our project successfully. The configuration work includes the configure of the Beagle Board and the configure of the QT IDE. Now, we can run the Tracking Demo and the Gesture Demo on the Beagle Board. We can also download our projects to the Beagle Board through cross-compiling.
Our work ahead is looking for an interative game, and transplant the game to the QT platform. Then, download the game to the Beagle Board. In that case, the game can be played on the Kinect.
Until now, we have a good begining with the demos runs succefully. We still need some time to finish the following work.
We are using the drivers provided by Omek. The driver files can be found at the Beckon™ SDK 2.4 – BeagleBoard-xM Edition installation page and a developer's guide is provided at the documentation page. (You may need to register first.)
Although the developer's guide introduces how to do the installation and configuration, we have found that it takes much longer than we originally thought and errors came out occationally. It seems that the developer's guide is not very well organized and detailed enought anyway. So we arranged our instruction and configuration procedures as below:
1. Download the image package and burn it into the SD card Download the image package as mentioned above onto your Linux PC. Then extract it by entering
host$ tar -xvzf imagefilename
Run the following command to make sure you have bash installed.
host$ sudo apt-get install bash
Insert your SD card using a card reader/writer. Run the following command:
host$ sudo bash mkcard.sh /dev/sdX beagle-omek
Warning: This move will wipe out and rewrite the SD card so make sure the files in it are backed up. The name of the SD card can be viewed in Disk Utility. If you mistakenly use the main OS device name this script can erase your entire OS.
- Include your github path as a link like this: https://github.com/MarkAYoder/gitLearn.
- Include any additional packages installed via opkg.
- Include kernel mods.
- If there is extra hardware needed, include links to where it can be obtained.
Theory of Operation
We are using the kinect as the sensor of our project. The provided algorithm of the kinect make it possible to recognize our gesture and motion. In this case, the gesture and motion can take the place of the mouse. Our project is running with the idea.
We can use QT to design our program and then cross-complie our project to the beagle-board. According to the cross-compiling of the sample project: Tracking-SDK, we have got a pretty good demo. Hence, it is possible for us to design an interesting gesture game on the QT platform and then run it on the beagle board with the kinect.
- Previous Work Breakdown:
- Researched how to Burn the correct Image to the Beagle Board.
- Configure the Beagle Board to control the kinect.
- Researched how to configure the QT programming environment.
- Realize the cross-compiling on QT.
- Researched how to run the provided demo.
- How to speed up the demo.
Our future work is to design an interactive game which can be controlled through our gestures.
Give some concluding thoughts about the project. Suggest some future additions that could make it even more interesting.
Embedded Linux Class by Mark A. Yoder