LeapFrog Pollux Platform: sdlDoom
sdl doom quick tutorial
requires:
SDL Framebuffer driver properly set environment vars
Download sdldoom and the wad from http://www.libsdl.org/projects/doom/
wget http://www.libsdl.org/projects/doom/src/sdldoom-1.10.tar.gz tar -xvf sdldoom-1.10.tar.gz cd sdldoom-1-10 wget http://www.libsdl.org/projects/doom/data/doom1.wad.gz tar -xvf doom1.wad.gz ./autogen.sh ./configure make -j5
copy the doom file to /usr/bin on your didj/lx
copy the wad file to a folder on your didj/lx, somewhere like /LF/Bulk/doom on the lx or /Didj/doom on the didj
browse to the folder where you put the wad file
run doom:
doom
as it stands the buttons don't do anything (dpad up/down/left/right and l/r shoulder move stuff around in the menus but thats it)
fix this by editing doomdef.h
change 2 lines to look like the following:
#define KEY_ESCAPE 109 // 'home button' #define KEY_ENTER 97 // 'a button'
recompile.
now we can get into the game, yay but we still can't shoot stuff :( boo
make a blank text file called doomconfig save it in the same folder as your doom wad on the lx
run doom, using the following on the command line:
doom -config doomconfig
load a new game, run around and pick up something (not sure if this is entirely necessary), go to the menu and save the game, doomconfig should now be populated
Edit doomconfig, change these 2 lines to the following:
key_fire 98 key_use 112
this will give you 'fire' on the B button and 'use' on the pause key
Other buttons either don't work or don't work as expected if you try and change them via doomconfig, doomdef.h or m_misc.c (defaults get defined here if the config file isn't found), not sure why its behaving like this.
Sound sort of works, looks like it gets the samplerate wrong when doom/sdl opens it :/