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Here are some miscellaneous resources related to audio, video and graphics systems under Linux:

Also see the section on User Interfaces.

CELF 2.0 Specification for AVG

(more like a set of recommendations rather than a specification)

Audio Video Working Group

Please see the CELF wiki for more information: Audio Video Graphics Working Group

Some AVWG related Outdated pages

DirectFB study

What is DirectFB, How Does DirectFB Work


Sample Implementation of DirectFB on an embedded Linux platform

Porting DirectFB

Some DirectFB benchmark on embedded Linux platform

Benchmark DirectFB

Related Projects

Graphics/Video out


Stores the frame information in the videos ....





OpenGL (OpenML)


  • immediate renderer library with very bare bones primitives like rectangle fill and blit. Since it exposes just framebuffer and few primitives, it's easy to port to different platforms, actually it was born as a way to port Windows games to Linux.


  • is an immediate renderer library that can do complex vector graphics, including matrix transforms. It runs on top of DirectFB, X11, memory buffers and more. It is the base of some toolkits like GTK and applications like Firefox.


  • is an object-oriented 3d canvas on top of OpenGL (or OpenGL-ES) with scene management. It is based on GLib/GObject and matches nicely GNOME platform. Many powerful Linux mobile devices will ship with Clutter-based intefaces in near future, like Intel's Moblin, Ubuntu Mobile and Maemo.

Enlightenment Foundation Libraries (EFL)

The Enlightenment Foundation Libraries contains Evas, an object-oriented 2d canvs on top of OpenGL/X11, XRender/X11, X11, FB, DirectFB, DirectDraw and more. It includes scene management and integrates with Ecore, matches nicely other EFL components like Edje. It's used by some media centers and the OpenMoko phone. See Gustavo Barbieri conference at Embedded Linux Conference Europe 2008, slides and video. Gustavo's company, ProFUSION, offers services around EFL.


  • Qt is a crossplatform graphics toolkit with support for framebuffer and X. Has advanced animation capabilities using Graphics View framework.

Storyboard Suite (Storyboard Designer/Engine from Crank Software)

  • The Storyboard Suite from Crank Software provides a complete environment to design, develop and deploy embedded user interfaces across multiple rendering technologies (DirectFB, FBDev, SDL, OpenGL, OpenVG, ...), multiple operating systems (Linux, QNX, VxWorks, WinCE/Win32, ...) and multiple architectures (x86, ARM, PPC, SH, ...). The Storyboard approach is unique in that it has been developed to incorporate content directly from graphic designers and deploy data bundles that are specifically optimized for each OS/CPU/Rendering technology set.


  • is a open-source multimedia framework allowing the creation of multimedia applications by assembling processing nodes (called elements) in a graph (called pipeline). The range of plugins available allow easy creation of playback applications, recorders, audio/video editors, streaming servers, visioconference system. The variety of plugins range from decoders, encoders, muxer, demuxers, network sources for a variety of protocols, hardware accelerated features (decoding, display, capture,..), video filters. Its low-level flexibility also makes it sometimes complex to use, but is assisted by several convenience plugins linke playbin, decodebin, camerabin making simple use-cases easy to use. It is built on top of GLib/GObject, making it easily portable to any new platform. It is being used in more and more in embedded devices due to the availability of quality LGPL plugins for various format support, support for lip-sync, support for network streaming, standard linux API, and easy wrapability of hardware devices like DSP-accelerated codecs.


  • is a playback media engine that handles most of the complexity for you. It's based on threads, so clock and synchronization are handled automatically. Note that this library is GPL licensed so your application must be GPL compatible to use it.


  • it's not a library but an application, however it's controllable from other applications and it's used as media framework for some systems. It's GPL as well as xine, but since it's externally controlled you don't need to make your application GPL to use it.


Video in


Testing Video4Linux Applications and Drivers

Presenter: : Hans Verkuil

This Presentation covers the V4L2 compliance driver testing,

Qt test application and Test Drivers Cropping

Framework for digital camera in Linux.

Presenter:: Dongsoo Kim, HeungJun Kim
Summary: This presentation provides information of the new V4L2 APIs for digital camera
lens control, object recognition and abstract work flow of switching camera

Adding Framebuffer support for Freescale SoCs

Presenter:York Sun
Summary: This Presentation introduces the Key Features of MPC8610 like Display
Interface Unit (DIU), DIU Modes of Operations, DIU: Pixel Structure,
Area Descriptors, Software Components used on MPC8610 HPCD.

Video Clip Player – Philips Nexperia™ PNX0106 and Linux based platform.

Presenter:Armin Gerritsen
Summary: This presentation covers the introduction of Video Clip Player,
followed by System Overview and Use Cases. in addition to vide
software architecture in Linux. It also covers Framebuffer
Implementation ,VoIP application and its prototyping on Linux




Audio in/out





Users of AVG

Video Lan








ARIB architecture

Boot Splash

Digital Home Working Group

Disko Framework

Free Type


TV Anytime

TV Linux Alliance

Note (1) - KD26 refers to the Linux 2.6.X kernel tree, which has a "Documentation" sub-directory.