Difference between revisions of "User:Morgaine/Background"

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== Computing interests ==
 
== Computing interests ==
  
* Hardware areas: ARM microcontrollers and application processors, AVR/Arduino, MSP430, FPGAs and CPLDs, 3D printing.
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* Hardware areas: ARM boards and devices, AVR/Arduino, MSP430, FPGAs and CPLDs, 3D printing.
 
* ARM Microcontrollers:
 
* ARM Microcontrollers:
 
::* [http://www.st.com/internet/evalboard/product/252419.jsp STM32F4-Discovery], [http://www.olimex.com/dev/olimexino-stm32.html Olimexino-STM32]. [http://www.evalkits.com/kit/Stellaris-LM3S811-Evaluation-Kit-for-CodeSourcery-G---GNU/ Stellaris LM3S811], [http://www.ti.com/tool/EK-TM4C123GXL TI TM4C123GXL LaunchPad], [http://www.ti.com/tool/ek-tm4c1294xl TI TM4C1294XL LaunchPad].
 
::* [http://www.st.com/internet/evalboard/product/252419.jsp STM32F4-Discovery], [http://www.olimex.com/dev/olimexino-stm32.html Olimexino-STM32]. [http://www.evalkits.com/kit/Stellaris-LM3S811-Evaluation-Kit-for-CodeSourcery-G---GNU/ Stellaris LM3S811], [http://www.ti.com/tool/EK-TM4C123GXL TI TM4C123GXL LaunchPad], [http://www.ti.com/tool/ek-tm4c1294xl TI TM4C1294XL LaunchPad].

Revision as of 11:02, 26 July 2014

Background

Morgaine Dinova

Chronologically, ElecEng grad/honours, PhD in EE/CompSci (concurrency and parallelism), postdoctoral research (parallel language design), and finally university lecturer in EE/CompSci for several years. Then left UK academia to work in industry with many clients as a freelance contractor.

Very diverse roles in computing: analyst, designer, programmer, systems architect, QA, technical author, and sysadmin, in subjects including kernel, comms, drivers, defence, cryptography, engineering support applications (eg. RF power density displays), GUIs, firewall design and management, network monitoring and alerts, automating server farm operation, and multi-year ISP involvement with scalability of services from 64k to 3m users.

I'm UK-based, and hate the miserable weather.

Worldview

Almost completely technical, by education, experience, interest and predisposition, and with a strong believe in professional re responsibility within science and engineering.

Unix-based by preference and very long experience, ever since Bell Labs sent me the source tapes and I took up residence on a PDP-11/34. I think that was somewhere around the Late Jurassic period.

Language agnostic, used far too many from all the major paradigms to be tied to just one, and created several from scratch in passing. The language is not the problem anyway, just a tool with limited scope, so mix'n'match them to meet requirements.

System design should never be driven by choice of language, but the other way around.

Sensible engineers know better than to make a car out of all-rubber or all-steel. Software engineering is no different.

In computing, I take a strong, component-oriented engineering line: if you are language-centric and are in denial about interoperation between components from multiple parties written in different languages, then you're not part of the solution but part of the problem.

I am strongly pro-FOSS, but abhor the balkanization of open projects by language and license religion. All systems must interoperate.

Computing interests

  • Hardware areas: ARM boards and devices, AVR/Arduino, MSP430, FPGAs and CPLDs, 3D printing.
  • ARM Microcontrollers:
  • ARM Application processors:
  • Software areas: virtual worlds, scalability, open architectures, extensibility, overcoming The Software Crisis.
  • Languages I recommend: C, Erlang, Lua, because they interoperate well. (C++ has no place in a sane engineer's toolkit.)

Other interests

  • Non-computing interests include many hard sciences and engineering disciplines, especially nanotechnology and its related areas, as well as astronomy and astrophysics, and climatology.
  • Ex-member of IEE and IEEE, ex-radio amateur, ex hang glider, ex guitar player wannabe, and now enthusiastically into MIDI.
  • Long-term transhumanist, which loosely summarizes as being interested only in tomorrow, and shedding prior constraints every midnight. Virtual worlds fit in perfectly.
  • Entertainment: MMOs (Guild Wars 2), SciFi (Banks, Heinlein), Creative Commons music (Jamendo). Absolutely no TV.